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The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.
The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.
So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation. If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e.
Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee.
Clearly one will keep any Large Straight or Yahtzee that is thrown. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
Looking for a Game to play with the group, well this is it. See all reviews. Top reviews from other countries. The item description is deceiving. Leaving aside the no-cool-casino-look-dice, the shaker doesn't have any red drawer as shown in the picture and mentioned in the item description Features:Risk it all for a YahtzeeMultiple Yahtzee rolls score big bonus pointsThis is how we rollJust roll with itThe dice game for high rollersCasino-cool dice and customized shaker with storage drawerKeep rolling, keep winning, keep scoreYahtzee Classic The lack of the red drawer leaves the shaker as it is: just a plain extremely noisy piece of plastic.
As this was the feature that made me buy these over-priced dice, I find the product highly unsatifactory. The only reason I do not return it is that I do not want to lose extra money on this in postage fees.
For those about to hit the buy button. Really consider to just buy some dice and a better cup holder. The game can be played with any dice, anyway.
Bravo, Amazon! I was so disappointed with this product. Usually I rate on the generous side but feel that even one star is too generous.
I wish I'd bought a decent dice shaker and score pads separately. This would have been much cheaper and better quality.
The two worst things were the throwing area which was just a flimsy piece of cardboard - seriously the lid of the box would be far better.
But worst of all, I bought this based on the fact that it was recommended by Amazon as an Amazon Choice.
Seriously unimpressed! Absolutely shocking waste of money. The lid is more robust. This is a disgusting waste of money and false advertising for what you get.
Images in this review. Report abuse. The quality of this product is poor. When considering the contents of the monopoly game I purchased in conjunction the differences are significant.
One person found this helpful. As good as we remember from when we were kids. Found our 6 and 8 year old got a bit bored as the strategy went over their heads - parents really enjoyed it though!
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There's a problem loading this menu right now. Learn more about Amazon Prime. Get free delivery with Amazon Prime. Back to top. This game is a real classic and will ensure, that you won't get bored for many hours to come.
This is excellent entertainment for all ages. Enjoy Yahtzee! Controls: Mouse. Yahtzee Rating: 3. Snakes and Ladders.
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Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times.
Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible. Threes: Get as many threes as possible.
Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible.
Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind.
The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice. After rolling three times, the roll must be scored.
Any roll can be scored in any category at any time, even if the resulting score is zero. All upper section categories score a sum of the specified die face.